Star Wars: The Force Reborn

This is Star Wars the Force Reborn. This Rp takes place during Darth Revan and Malak's time. The Old Republic, 3960 Years before Episode One. Please feel free to join and look around.
 
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 LightSabers (Jedi/Sith Only)

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Darth Bane
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Number of posts : 292
Skill : 37,780
Force Ability : 12,715
Aim : N/A
Strength : 24,285
Intelligence : 13,545
Army : Sith Order
Master/Apprentice : None
Credits : 395
Weapons : Linked Fiber Cord Saber- Yellow
Registration date : 2008-10-21

PostSubject: LightSabers (Jedi/Sith Only)   Sun Oct 26, 2008 3:11 am

If you want to buy something create a new topic with the name: <Insert Name's> Buying page. This will be your page for buying things permanently, do not continue to make new topics. One topic for Skills, one for Weapons, and another for troops(Not one for them all.) If you break your weapon during a fight, you may repair it after the fight. Example: Your double sided saber is cut in half, you just pretend it never happened during the next fight.

Template used for buying weapons
Reply to your own topic do not make a new topic every time you buy something.

Name Of Item:
Cost:
Credits Left:
Color of Saber:
Intelligence Gain:
Skill Gain:

Duel wielding is allowed, so mix and match all you want!! If you have more than two arms (Besalisks) you can hold 4 respectively.



Standard Lightsaber- This lightsaber is by far the easiest to use and the most common type of hilt seen in the galaxy.

Cost- 1000 Credits
Strength Needed- 1100
Force ability needed- 1,000
Saber Colors Available- Purple, Yellow, Green, Red, Blue, Black, Orange, Pink, White
Increases Intelligence by- 1,000
Increases Skill by- 800
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Electrum Lightsaber- A lightsaber with a hilt forged from gold-like electrum was often called an "Electrum lightsaber." The electrum finish gave the lightsaber a majestic, regal appearance. In the last days of the Old Jedi Order, golden and electrum lightsabers were reserved for senior members of the Jedi Council. Mace Windu's and Darth Sidious's lightsabers were examples of such kind.

Cost- 1500 Credits
Strength Needed- 1,200
Force Ability needed- 1,100
Saber Colors Available- Purple, Yellow, Green, Red, Blue, Black, Orange, Pink, White
Increases Intelligence by- 800
Increases Skill by- 1,000
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Double-bladed lightsaber—also called a Saberstaff, Lightsaber Lance, Doublesaber, or Lightstaff, had a longer-hilt version of the standard lightsaber, and could emit a blade from both ends. This is the most common of the rarer forms of lightsabers. Each blade could be activated independently of one another or simultaneously.

Cost- 3500 Credits
Strength Needed- 2,000
Force Ability needed- 1,900
Colors Available- Green, Red, Blue, Purple, Yellow
Increases Intelligence by- 1,800
Increases Skill by- 2,200
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Curved-hilt lightsaber—A standard design during the prime of Form II lightsaber combat, curved hilts allowed more precise movements as well as reasonable flexibility in lightsaber-to-lightsaber combat. The curved hilt also provided a challenge when defending against it, because the wielder would strike a slightly different angle than with a normal hilt.

Cost- 2500 Credits
Strength Needed- 1,800
Force Ability needed- 1,600
Colors Available- Purple, Yellow, Green, Red, Blue, Black, Orange, Pink, WHite
Increases Intelligence by- 1,200
Increases Skill by- 1,600
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Archaic lightsabers, also known as protosabers—The earliest known form of lightsaber. It consisted of a hilt most often made of solid duranium, a focusing crystal that was set in place inside the hand-carved hilt, a power pack that was strapped to the belt or back of the wielder and a cord that connected to the power pack and to the base of the hilt.

Cost- 500 Credits
Strength Needed- 800
Force Ability needed- 500
Colors Available- Blue, Red
Increases Intelligence by- 400
Increases Skill by- 500
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Fiber-cord linked lightsabers- A fiber-cord linked lightsaber is a form of double-bladed lightsaber where the hilts were joined by a fiber cord. More difficult to control than a double-bladed saber, the fiber cord joint of the weapon gave the wielder the benefit of striking from unexpected angles. In addition, the hilt could be easily split into two to use the two blades separately and then be merged once again. (You cant dual wield with this, it makes no sense.)

Cost- 4000 Credits
Strength Needed- 2,300
Force Ability needed- 2,000
Colors Available- Purple, Yellow, Green, Red, Blue, Black, Orange, Pink, White
Increases Intelligence by- 2,200
Increases Skill by- 2,500
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Lightwhip- Like the lightsaber, it emitted a coherent beam of energy. However, the blade was long and flexible and had the properties of a whip. In some ways, they were less efficient than lightsabers. A lightwhip, also known as an energy whip or a laser whip, is a rare variation of the lightsaber.

Cost- 3000 Credits
Strength Needed- 2,000
Force Ability Needed- 1,800
Colors Available- Green, Red, Blue
Increases Intelligence by- 1,500
Increases Skill by- 1,800
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Guard Shoto- The guard shoto's design allows for a wide variety of blocking, trapping, jabbing and slashing techniques making it a versatile and extremely dangerous weapon in the hands of someone trained to wield it properly. Likewise, it can be very hazardous in the hands of one unskilled in its use, both for the wielder and the opponent.

Cost- 1000 Credits
Strength Needed- 1100
Force ability needed- 900
Saber Colors Available- Purple, Yellow, Green, Red, Blue, Black, Orange, Pink, White
Increases Intelligence by- 1,000
Increases Skill by- 800
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Paired Lightsabers- Paired lightsabers are dual lightsabers that could be joined together into a double-bladed saber. The separated Sabers make 2 separate Curve-hilted sabers. The sabers may be two different colors (You cant dual wield with this, it makes no sense.)

Cost- 2000 Credits
Strength Needed- 1,500
Force Ability needed- 1,200
Colors Available- Purple, Red, Blue
Increases Intelligence by- 1,000
Increases Skill by- 1,200
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Dual-Phase Lightsaber- This rare type of lightsaber uses a combination of focusing crystals to create a blade that can extend up to double the original length with a simple activation. Unlike typical lightsabers, which often have a manual adjuster for reducing the blade emission, the dual-phased blade can be triggered in an instant, adding an element of surprise to catch an opponent off guard. Additionally, dual-phase lightsabers also have a blade-width adjust.

Cost- 3000 Credits
Strength Needed- 2,000
Force Ability Needed- 1,700
Colors Available- Green, Red, Blue
Increases Intelligence by- 1,500
Increases Skill by- 1,800
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Light Ring- Similiar in style to a chakram. Like the lightwhip, the light ring is not a lightsaber in the formal term. Saias Kargon is known to use this type of weapon.

Cost- 500 Credits
Strength Needed- 800
Force Ability needed- 600
Colors Available- Blue, Red
Increases Intelligence by- 400
Increases Skill by- 500
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Lightsaber staff- The lightsaber staff is a variation on the traditional Jedi weapon, with the blade being emitted from one end of a rod or staff, increasing the reach of the weapon to produce a spear-like effect. Another advantage is surprise, as the staff's appearance is rather commonplace until the lightsaber was lit.

Cost- 3000 Credits
Strength Needed- 2,000
Force Ability Needed- 1800
Colors Available- Purple, Yellow, Green, Red, Blue, Black, Orange, Pink, WHite
Increases Intelligence by- 1,500
Increases Skill by- 1,800
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Wrist Hilt- Another rare variation where the lightsaber is attached to the wrist instead of clipped to a belt. This makes it easier and faster to have the lightsaber ready since the weapon is always close at hand. It also makes concealing the lightsaber much easier, allowing for surprise attacks. Due to the deceitful and aggressive nature of this variation, it was not endorsed by the Jedi Order, but has found some favor with various Darksiders. Kinsuj Inkstu was known to use two wrist hilts

Cost- 1500 Credits
Strength Needed- 1,200
Force Ability needed- 900
Saber Colors Available- Purple, Yellow, Green, Red, Blue, Black, Orange, Pink, White
Increases Intelligence by- 800
Increases Skill by- 1,000
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Great Lightsaber / Light Club- The lightclub is a weapon similar to a lightsaber, however special focusing crystals and power systems enable this rare lightsaber to project a blade up to three meters in length. These large lightsabers are generally used only by beings of immense stature.

Cost- 2500 Credits
Strength Needed- 1,800
Force Ability needed- 1600
Colors Available- Purple, Yellow, Green, Red, Blue, Black, Orange, Pink, White
Increases Intelligence by- 1,200
Increases Skill by- 1,600
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Firesaber- The crystals in this variation on the single blade are misaligned just enough to keep the solid core of the saber but cause the energy around it to flare out. Although not as effective a cutting tool as a regular lightsaber blade, the firesaber is still able to block other sabers and are often known to "spit" when struck - spilling lightsaber energy randomly to burn whatever is nearby. Often this kind of saber can cause as much damage to the user as it does to the enemy if they have no way to compensate for it. The sheer collateral damage the combatants endure from the firesaber during a duel tends to make any fighting brief. Firesabers can be very unstable, blowing up in their user's hands or simply having the blade die in mid-combat, unless they're built to exacting specifications.

Cost- 1000 Credits
Strength Needed- 1100
Force ability needed- 800
Saber Colors Available- Purple, Yellow, Green, Red, Blue, Black, Orange, Pink, White
Increases Intelligence by- 1,000
Increases Skill by- 800
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Lightsaber Cane- The lightsaber cane consists of a cane or staff of varying degrees in length, with the lightsaber emitter located on one end. The cane serves as a long handle, increasing the reach and range of the weapon. Another advantage is surprise, as the cane's appearance can be rather commonplace until the lightsaber is lit.

Cost- 3500 Credits
Strength Needed- 2,000
Force Ability needed- 1800
Colors Available- Green, Red, Blue, Purple, Yellow
Increases Intelligence by- 1,800
Increases Skill by- 2,200


Last edited by Darth Bane on Fri Nov 16, 2012 11:09 pm; edited 4 times in total
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Darth Bane
Admin
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Number of posts : 292
Skill : 37,780
Force Ability : 12,715
Aim : N/A
Strength : 24,285
Intelligence : 13,545
Army : Sith Order
Master/Apprentice : None
Credits : 395
Weapons : Linked Fiber Cord Saber- Yellow
Registration date : 2008-10-21

PostSubject: Re: LightSabers (Jedi/Sith Only)   Fri Nov 14, 2008 6:58 am

Selling!!!!

You are now allowed to sell your weapons and vehicles. When selling them just put the amount selling it for and how much you have after.

The price you sell the item for is 1.5 divided by the amount you bought it for. So get out your calculator.

For example: If you buy an item for 3000 credits, you can sell it for 2000. You may also sell your items to another player, but obviously you will ask for more than 2000. There is a 4 day waiting period on selling! This way people cannot use the ships for their bonuses and keep buying upwards.

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